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Assetto corsa competizione guide9/1/2023 ![]() ![]() For most of us running our VR headsets at least at native resolution if not its usual 100% (which is ~140% of native) is just about the minimum acceptable resolution and we would rather turn off effects, textures and basic shadows matter a lot more than particle effects or highly detailed lighting. Saying that while in theory this is the case in other games I have tried DLSS it looks terrible, its really obvious. Most importantly I think its that as a technique they can maintain sharpness of images while reducing the number of pixels going in, where the SteamVR and in game ones loose a lot of that and go very blurry and soft imaged and we have to crank the sharpness to get that back and it looks very unnatural. ![]() Compared to the standard implementation in VR from the resolution setting they should do a better job at equivalent resolutions. So my guess is tht I have to wait until someone creates a new Engine.ini file that is suited for the new 1.8 update and gives me back the nice performance I had beforeĭoes anyone haviing a similar experience than me? I'm I dumb and missed an important setting? I hope!Ĭlick to expand.DLSS and FSR are arguably good ways to do both anti aliasing and resolution scaling. When I have the custom modded Engine.ini file in play, the performance is slightly better, but I noticed right away, tht the shadows of the other cars look very ugly, way to bright. (Actually DLSS (balanced or quality) gives me a even worse experience than FSR (balanced)) That's very sad, since I was hoping for the oposite effect with the update enabeling DLSS. (I'm guessing, I don't know much about game engines)īecause: When I'm playing ACC with the new update and the deafault Engine.ini and OpenVR files in play, I get a worse performance than before, I lose about 8-10 fps. It seemes to me, that the engine.ini file and the OpenVR_api file do have to get updated to match the new Unreal Enigne settings/changes. You guide is perfect, thanks you so much! It made ACC playable at 75-90 fps in VR for me! (I7 11700k, RTX3080, HP Reverb G2, SteamVR 100% Res, ACC 78% Res)īut sadly with the 1.8 upadte of ACC my fps gains crumbled away.
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